Using the Frostbite 3 engine to build Dragon Age: Inquisition opened up new possibilities for the team to explore. In this installment of our Behind the Scenes series, Lucy James sits down with Lead Environment Artist Ben McGrath to learn how the team at BioWare Edmonton brought the world of Thedas to life.
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DRAGON AGE: INQUISITION Official Video Survival in Thedas< Précédent
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MLB15 The Show: Summer WindSuivant >